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Download Cheat Engine 7.0 for Windows
August 20 2019:Cheat Engine 7.0 Released:
New major version released. Many improvements and features to make your gaming better
Download: Cheat Engine 7.0 for windows
Please report bugs and give suggestions for improvements in the bug tracker or forum
And you can of course contribute yourself by adding to the source on GitHub or become a patreon
Additions and changes:
IconsAdded a way to dissect and show a function's working using a diagramAuto repeat option for unchanged value scansAdded lua formula scansMoved the compare to first/saved from scan type to a checkboxAdded a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)The tutorial now has a link to online help for each stepAdded a toolbar for stepping while debuggingWhen a memoryrecord fails to activate, you can rightclick it and see why it failedAutoAssembler will now cut down on the nop's usedBetter error reporting in autoassembler scriptsDBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)speedhack now also hooks gettickcount64added dw 'utf16string' supportimplement VPID support in DBVM (performance increase)kernelmode->driverlist now also shows driver exportskernelmode symbols now also show in the enum dll's and exportschange the way slow symbol lookup is handledseveral small updates to the codecave scannerseveral small updates to the hexview find windowUse defered pdb loading instead of waiting for itSeveral more windows have been made DPI AwareAdd option to show processid's as decimal in the processlistWhen pressing shift+space instead of space to follow an instruction you will now open a new memview windowAdded *:undefined support for dropdown listsAdded init.lua files for translations to useStackview now shows symbolnames as wellSome extra windows will now save their locationExe trainer generator now lets you change the default filesThe description of conditional jumps is better to understand nowUltimap2 can now keep the tracer files and scan kernelmode memory as well if desiredGroups now get created afgter the selected itemSmartedit can now also 'smart'-edit childrenYou can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes againFloating point screen will now stay within the screenClicking execute in the lua engine will now change focus back to the editor fieldDebugger interface settings will now only lock after a succesful attachSome translation improvements here and thereDBVM changeregonbp's are now displayed in CE's interface as wellThe foundlist colors can be customized nowImproved DBVM cloak performance when more than 20 regions are cloakedImplemented DBVM based execute watch and 'find what addresses this code accesses'Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)Improved autocomplete so it now doesn't delete old codeAdded hotkeys to ultimap2Fixes:fixed BSOD in recent windows updatesfixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpointfixed the stacktrace in 64-bit targetsfixed rounded Extreme for float and double scansspeedhack now waits for proper dll injectionseveral disassembler instructionssome assembler instructionsimproved the stability of dbvm find what * routinesfixed the hit counter in dbvm find what * routinesfixed kernelmode symbol loadingfixed DBVM memoryleak when disabling watchesfixed DBVM internal memory manager (more stable now)fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizesfixed using megajmp's in cloaked regionsfixed speech when using async recordsfixed executeCodeEx for more than 4 parametersfixed static field script in mono by adding 64-bit codegenerationfixed mono process crashing in some casesfixed megacall followingfixed NO_CACHE memory being scanned anyhow even if it was disabledfixed dealing with floating point values that are too big to be usefulfixed setting DR7 to a strange value when using global debugfixed clearing DR6 when in the wrong process in kernel debugfixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)fixed loading dbvm inside dbvm inside dbvm inside dbvmfixed autoassembler replacing words in quoted stringsfixed processwatcher not getting a proper PIDfixed hotkeys triggering changed/unganged for types they aren't supposed tofixed showing dr2, dr3 and dr4 types in the threadlistlua:New functions:- compareMemory
- encodeFunctionEx
- enableKernelSymbols
- waitForExports
- waitForDotNet
- waitForPDB
- waitforsymbols
- searchPDBWhileLoading
- duplicateHandle
- getScreenDPI
- extendedToByteTable
- byteTableToExtended
- executeCodeLocalEx
- executeMethod
- allocateSharedMemoryLocal
- (un)registerCreateCallback
- (un)registerFirstShowCallback
- (un)registerCreateCallback
- dbk_usePhysicalMemoryAccess
- dbk_setSaferPhysicalMemoryScanning
- dbk_readPhysicalMemory
- dbk_writePhysicalMemory
- dbvm_addMemory
- dbvm_removechangeregonbp
- dbvm_speedhack_setSpeed
- dbvm_setTSCAdjust
changes:- getWindowList now returns the results just like ce's window list
- documented OnChangeBounds for the Control class (was already there, now documented as well)
- executeCodeEx can now also taker just parameters without typedefs
- added Data field to ListItem's
- added description field to memrec.createHotkey method
- added clear method to the menuItem class
- readStringEx() can now deal with partial memory reads
- executeCodeEx: Fixed more than 4 parameters
- added Point type
- fixed editbox selstart/sellength types, and added CaretPos
- added HeaderSection class and document HeaderSections
- added roundRect, drawFocusRect and textRect to the Canvas.
- added ansicode character support for textRect
- added loadFromStream and saveToStream to the RasterImage class
- added readAnsiString and writeAnsiString to the Stream class
- Better document the mode field of createFileStream
- Expose the handle of the LuaPipeServer
- Publish frmTracer
- Publish frmUltimap2
- Publish frmCodeFilter
- Publish imagelist
- Added the DrawItemEvent general GUI property to Lua's callback system
- Added the MenuDrawItemEvent general GUI property to Lua's callback system
- Added the ContextPopupEvent general GUI property to Lua's callback system
- Created a new Diagram class group which can allow you to create graphs and diagrams
- Memoryrecord.DropDownValue and DropDownDescription work now (still RO)
Post release patches:
8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodings
Russian translation files have been updated by SER[G]ANTChinese translation files have been updated
August 19 2019:Cheat Engine Patreon, because why not
I've decided to join Patreon. If you wish to donate and you don't like paypal or bitcoin then this is an alternate way to support Cheat Engine
Currently there's not much there but in the future I'll be adding some extras like special ranks in the forum, custom builds, pre-releases while stuff is being verified/certified, and other stuff.
The link: https://www.patreon.com/cheatengine
February 7 2019:Cheat Engine 6.8.3 Released:
New version with a bunch of improvements to make using CE easier and some bugfixes Download: Cheat Engine 6.8.3 for windows
Please report bugs and give suggestions for improvements
Fixes:
debugging/stepping with hotkeysseveral high DPI visual glitchesVEH debugger reattach works againPointerscan resume works againStackview can now show by reference , previously it did nothingdisassembling imulspeedhack while key down optionassembling values with x*2/4/8the 'resume thread' in the threadlist now resumes threads instead of freezing themfixed an error popping up when editing registers with no debugger attachedgetNameFromAddress will not show userdefined symbols when symbols are disabledAdditions and Changes:Waiting till all symbols have been loaded has been removedLaunching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 eachCode completion in lua engine is now more smootherYou can now compare traces generated by the tracerThreadlist window now has a copy to clipboardStructure compare now digs deeper into pointersPointerscan import/export now works with newer types as wellBetter Lua comment supportAdded rudimentary sort to the structure compare window (based on levelwidth only)Referenced strings now also shows if it's unicodeFormdesigner now has a context menu to add undocumented controlsLua:
added enumMemoryRegionsadded getWriteLog (Let's you get the writelog and activate it)HexadecimalView: added the OnCharacterRender and OnValueRender eventsPost release patches:
02/11/2019: Don't search addresslist entries in PDB when still loading and give an option to quit slow load
02/17/2019: Fixed speedhack giving an error first time activating and removed a message when using ctrl and scanning
December 24 2018:Cheat Engine 6.8.2 Released:
Here's a new version for the hollidays. Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses)Download: Cheat Engine 6.8.2 for windows
Fixes:
Disassembler: Several disassembler instructions had a comma too many or too few ,fixed thoseDisassembler: Fixed the description for ret #Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instructionAssembler: Fixed assembling reg*2/4/8+unquotedsymbolPlugin: Fixed the SDK for C plugins that use the disassembler callbackHotkeys: Fixed the attach to foreground hotkeyMemory Scan: Fixed the percentage scanMemory Scan: Fixed a rare situation that could cause an errorMemory Scan: Simple values now works with groupscanMemory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully doneFill Memory: Now allows 64-bit addressesStructure Dissect: Fixed the popupmenu 'change type' so it now affects all selected entries instead of just the firstPointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writesGUI: Fixed and restored the DPI Aware option in settingGUI: Some DPI fixes/adjustments here and thereGraphical Memory view: Fixed DPI issuesSymbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymoreAdditions and Changes:Lua Engine: Added autocompleteDLL injection: On DLL injection failure CE tries to fall back on forced injection methodsAssembler: Added multibyte NOPPlugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registersDownload Cheat Engine Hack
Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)Disassembler: The comments now show multiple parametersPointerscan: Add option to allow negative offset scanningPointerscan: Add extra types to the displayAdvanced Options/CodeList: Now uses symbolnamesTutorial Game: Added a levelskip option when you've solved a stepTutorial Game: Added a secondary testCompare memory: Added a limit to the number of address values shown per row (can be changed)Address List: When the option to deactivate children is set, the children will get deactivated firstMemory Scan: Add a lua script in autorun that lets you specify which module to scanLua:
ExecuteCodeEx(Let's you execute code in the target and pass parameters)Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)Added addModule and deleteModule to the symbollist classAdded the ModuleLoader class which can force load dll'sFixed endUpdate for the listviewThanks go out to SER[G]ANT for updating the russion translation files already
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